{
 "name": "What a game's source tree lets a seller pass on",
 "title": "What a game's source tree lets a seller pass on",
 "kind": "terms-board",
 "url": "https://sellgamesourcecode.com/datasets/game-engine-code-pass-on-terms/",
 "csv": "https://sellgamesourcecode.com/datasets/game-engine-code-pass-on-terms.csv",
 "markdown": "https://sellgamesourcecode.com/datasets/game-engine-code-pass-on-terms/index.md",
 "computed_at": "2026-10-28",
 "license": "https://sellgamesourcecode.com/terms",
 "headline": "7 of 19 engine, middleware and asset store licences we read let their code or content leave a studio only compiled into the shipped game, read 28 October 2026.",
 "quotes": [
  "7 of 19 engine, middleware and asset store licences we read let their code or content leave a studio only compiled into the shipped game, read 28 October 2026.",
  "Passing its code or content on with the source, by licence: only compiled into the shipped game 7 of 19, allowed, with its open licence attached 6 of 19, not allowed without the vendor's permission 4 of 19, only to someone holding the vendor's own licence 2 of 19 (19 licences, read 28 October 2026).",
  "Using it to train AI, by licence: not stated 15 of 19, barred 3 of 19, needs the vendor's or provider's consent 1 of 19 (19 licences, read 28 October 2026).",
  "What the developer owns, by licence: not stated 16 of 19, the developer's own work, not the vendor's 3 of 19 (19 licences, read 28 October 2026).",
  "The licence, in its words, by licence: stated 19 of 19 (19 licences, read 28 October 2026)."
 ],
 "citation": "\"What a game's source tree lets a seller pass on\", updated 2026-10-28, https://sellgamesourcecode.com/datasets/game-engine-code-pass-on-terms/.",
 "national": {
  "n": 19,
  "unit": "licences",
  "documents": 20,
  "published_sources": 19,
  "named_sources": 24
 },
 "board": {
  "type": "clauses",
  "noun": {
   "one": "licence",
   "many": "licences"
  },
  "document": {
   "one": "licence document",
   "many": "licence documents"
  },
  "fields": [
   {
    "id": "pass_on",
    "label": "Passing its code or content on with the source",
    "counts": {
     "open": 6,
     "not-allowed": 4,
     "licensees-only": 2,
     "built-game-only": 7
    },
    "values": [
     {
      "value": "open",
      "text": "allowed, with its open licence attached"
     },
     {
      "value": "licensees-only",
      "text": "only to someone holding the vendor's own licence"
     },
     {
      "value": "built-game-only",
      "text": "only compiled into the shipped game"
     },
     {
      "value": "not-allowed",
      "text": "not allowed without the vendor's permission"
     }
    ]
   },
   {
    "id": "ai_input",
    "label": "Using it to train AI",
    "counts": {
     "not-stated": 15,
     "barred": 3,
     "consent-needed": 1
    },
    "values": [
     {
      "value": "barred",
      "text": "barred"
     },
     {
      "value": "consent-needed",
      "text": "needs the vendor's or provider's consent"
     }
    ]
   },
   {
    "id": "developer_owns",
    "label": "What the developer owns",
    "counts": {
     "not-stated": 16,
     "own-work": 3
    },
    "values": [
     {
      "value": "own-work",
      "text": "the developer's own work, not the vendor's"
     },
     {
      "value": "vendor-keeps",
      "text": "the vendor keeps what the developer makes"
     }
    ]
   },
   {
    "id": "clause",
    "label": "The licence, in its words",
    "counts": {
     "stated": 19
    },
    "values": [
     {
      "value": "stated",
      "text": "stated"
     }
    ],
    "clause": true
   }
  ],
  "lead": {
   "type": "share",
   "field": "pass_on",
   "value": "built-game-only",
   "n": 7,
   "of": 19,
   "label": "Licences that let their code leave a studio only inside the built game"
  },
  "vendors": [
   {
    "name": "Bevy",
    "answers": {
     "pass_on": {
      "value": "open",
      "text": "allowed, with its open licence attached",
      "documents": [
       {
        "document": "Bevy MIT licence",
        "url": "https://github.com/bevyengine/bevy/blob/main/LICENSE-MIT",
        "value": "open",
        "quote": "Permission is hereby granted, free of charge, to any person obtaining a copy"
       }
      ]
     },
     "ai_input": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "Bevy MIT licence",
        "url": "https://github.com/bevyengine/bevy/blob/main/LICENSE-MIT",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "developer_owns": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "Bevy MIT licence",
        "url": "https://github.com/bevyengine/bevy/blob/main/LICENSE-MIT",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "clause": {
      "value": "stated",
      "text": "Permission is hereby granted, free of charge, to any person obtaining a copy",
      "documents": [
       {
        "document": "Bevy MIT licence",
        "url": "https://github.com/bevyengine/bevy/blob/main/LICENSE-MIT",
        "value": "stated",
        "quote": "Permission is hereby granted, free of charge, to any person obtaining a copy"
       }
      ]
     }
    }
   },
   {
    "name": "Crytek, CRYENGINE",
    "answers": {
     "pass_on": {
      "value": "not-allowed",
      "text": "not allowed without the vendor's permission",
      "documents": [
       {
        "document": "CRYENGINE Terms of Service",
        "url": "https://www.cryengine.com/terms",
        "value": "not-allowed",
        "quote": "You may not sub-license, transfer, charge others to use or access CRYTEK Software or commercially exploit the Crytek Software in any other way."
       }
      ]
     },
     "ai_input": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "CRYENGINE Terms of Service",
        "url": "https://www.cryengine.com/terms",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "developer_owns": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "CRYENGINE Terms of Service",
        "url": "https://www.cryengine.com/terms",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "clause": {
      "value": "stated",
      "text": "You may not sub-license, transfer, charge others to use or access CRYTEK Software or…",
      "documents": [
       {
        "document": "CRYENGINE Terms of Service",
        "url": "https://www.cryengine.com/terms",
        "value": "stated",
        "quote": "You may not sub-license, transfer, charge others to use or access CRYTEK Software or commercially exploit the Crytek Software in any other way."
       }
      ]
     }
    }
   },
   {
    "name": "Defold",
    "answers": {
     "pass_on": {
      "value": "open",
      "text": "allowed, with its open licence attached",
      "documents": [
       {
        "document": "The Defold License",
        "url": "https://defold.com/license/",
        "value": "open",
        "quote": "You are free to distribute original or modified (derivative) versions of Defold."
       }
      ]
     },
     "ai_input": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "The Defold License",
        "url": "https://defold.com/license/",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "developer_owns": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "The Defold License",
        "url": "https://defold.com/license/",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "clause": {
      "value": "stated",
      "text": "Put the license in a text file and include it with the distribution of your application.",
      "documents": [
       {
        "document": "The Defold License",
        "url": "https://defold.com/license/",
        "value": "stated",
        "quote": "Put the license in a text file and include it with the distribution of your application."
       }
      ]
     }
    }
   },
   {
    "name": "Epic Games, Unreal Engine",
    "answers": {
     "pass_on": {
      "value": "licensees-only",
      "text": "only to someone holding the vendor's own licence",
      "documents": [
       {
        "document": "Unreal Engine EULA",
        "url": "https://www.unrealengine.com/en-US/eula/unreal",
        "value": "licensees-only",
        "quote": "You may Distribute Engine Code (including as modified by you) in Source Code or object code to a third party who is separately licensed by us to use the same version of the Engine Code that you are Distributing."
       }
      ]
     },
     "ai_input": {
      "value": "barred",
      "text": "barred",
      "documents": [
       {
        "document": "Unreal Engine EULA",
        "url": "https://www.unrealengine.com/en-US/eula/unreal",
        "value": "barred",
        "quote": "result in using the Licensed Technology as a training input to any Generative AI Program or as prompt-based input where the Generative AI Program trains on input data."
       }
      ]
     },
     "developer_owns": {
      "value": "own-work",
      "text": "the developer's own work, not the vendor's",
      "documents": [
       {
        "document": "Unreal Engine EULA",
        "url": "https://www.unrealengine.com/en-US/eula/unreal",
        "value": "own-work",
        "quote": "As between you and us, you own all rights, other than rights in the Licensed Technology, in the Products you develop under this Agreement"
       }
      ]
     },
     "clause": {
      "value": "stated",
      "text": "result in a sale or grant of a security interest in any Licensed Technology;",
      "documents": [
       {
        "document": "Unreal Engine EULA",
        "url": "https://www.unrealengine.com/en-US/eula/unreal",
        "value": "stated",
        "quote": "result in a sale or grant of a security interest in any Licensed Technology;"
       }
      ]
     }
    }
   },
   {
    "name": "Epic Games, Unreal Engine content",
    "answers": {
     "pass_on": {
      "value": "built-game-only",
      "text": "only compiled into the shipped game",
      "documents": [
       {
        "document": "Unreal Engine content EULA",
        "url": "https://www.unrealengine.com/en-US/eula/content",
        "value": "built-game-only",
        "quote": "You may Distribute Licensed Content incorporated in object code format only as an inseparable part of a Project to end users."
       }
      ]
     },
     "ai_input": {
      "value": "barred",
      "text": "barred",
      "documents": [
       {
        "document": "Unreal Engine content EULA",
        "url": "https://www.unrealengine.com/en-US/eula/content",
        "value": "barred",
        "quote": "You shall not collect, aggregate, mine, scrape, or otherwise use NoAI Content (i) in datasets utilized by Generative AI Programs;"
       }
      ]
     },
     "developer_owns": {
      "value": "own-work",
      "text": "the developer's own work, not the vendor's",
      "documents": [
       {
        "document": "Unreal Engine content EULA",
        "url": "https://www.unrealengine.com/en-US/eula/content",
        "value": "own-work",
        "quote": "As between you and us, you own all rights, other than rights in the Licensed Content or as stated in the Service-Specific Terms"
       }
      ]
     },
     "clause": {
      "value": "stated",
      "text": "you may not Distribute Licensed Content in source format to third parties except to…",
      "documents": [
       {
        "document": "Unreal Engine content EULA",
        "url": "https://www.unrealengine.com/en-US/eula/content",
        "value": "stated",
        "quote": "you may not Distribute Licensed Content in source format to third parties except to employees, affiliates, and contractors who are utilizing the Licensed Content in good faith to develop a Proj"
       }
      ]
     }
    }
   },
   {
    "name": "Esoteric Software, Spine Editor",
    "answers": {
     "pass_on": {
      "value": "not-allowed",
      "text": "not allowed without the vendor's permission",
      "documents": [
       {
        "document": "Spine Editor License",
        "url": "https://esotericsoftware.com/spine-editor-license",
        "value": "not-allowed",
        "quote": "a limited, revocable, non-exclusive, non-sublicensable, and non-transferable license"
       }
      ]
     },
     "ai_input": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "Spine Editor License",
        "url": "https://esotericsoftware.com/spine-editor-license",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "developer_owns": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "Spine Editor License",
        "url": "https://esotericsoftware.com/spine-editor-license",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "clause": {
      "value": "stated",
      "text": "a limited, revocable, non-exclusive, non-sublicensable, and non-transferable license",
      "documents": [
       {
        "document": "Spine Editor License",
        "url": "https://esotericsoftware.com/spine-editor-license",
        "value": "stated",
        "quote": "a limited, revocable, non-exclusive, non-sublicensable, and non-transferable license"
       }
      ]
     }
    }
   },
   {
    "name": "Esoteric Software, Spine Runtimes",
    "answers": {
     "pass_on": {
      "value": "licensees-only",
      "text": "only to someone holding the vendor's own licence",
      "documents": [
       {
        "document": "Spine Runtimes License",
        "url": "https://esotericsoftware.com/spine-runtimes-license",
        "value": "licensees-only",
        "quote": "provided that each user of the Products must obtain their own Spine Editor license"
       }
      ]
     },
     "ai_input": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "Spine Runtimes License",
        "url": "https://esotericsoftware.com/spine-runtimes-license",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "developer_owns": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "Spine Runtimes License",
        "url": "https://esotericsoftware.com/spine-runtimes-license",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "clause": {
      "value": "stated",
      "text": "provided that each user of the Products must obtain their own Spine Editor license",
      "documents": [
       {
        "document": "Spine Runtimes License",
        "url": "https://esotericsoftware.com/spine-runtimes-license",
        "value": "stated",
        "quote": "provided that each user of the Products must obtain their own Spine Editor license"
       }
      ]
     }
    }
   },
   {
    "name": "Fab",
    "answers": {
     "pass_on": {
      "value": "built-game-only",
      "text": "only compiled into the shipped game",
      "documents": [
       {
        "document": "Fab EULA",
        "url": "https://www.fab.com/eula",
        "value": "built-game-only",
        "quote": "you may, however, only authorize end users to make use of Content solely as incorporated in the Project in object code"
       }
      ]
     },
     "ai_input": {
      "value": "barred",
      "text": "barred",
      "documents": [
       {
        "document": "Fab EULA",
        "url": "https://www.fab.com/eula",
        "value": "barred",
        "quote": "Under a Standard License, you may not use NoAI Content (a) in datasets utilized by Generative AI Programs"
       }
      ]
     },
     "developer_owns": {
      "value": "own-work",
      "text": "the developer's own work, not the vendor's",
      "documents": [
       {
        "document": "Fab EULA",
        "url": "https://www.fab.com/eula",
        "value": "own-work",
        "quote": "you own all rights, other than rights in the Content, in anything you make with the Content under this agreement"
       }
      ]
     },
     "clause": {
      "value": "stated",
      "text": "Under a Standard License, you may not Distribute Content on a standalone basis to third…",
      "documents": [
       {
        "document": "Fab EULA",
        "url": "https://www.fab.com/eula",
        "value": "stated",
        "quote": "Under a Standard License, you may not Distribute Content on a standalone basis to third parties except to your collaborators"
       }
      ]
     }
    }
   },
   {
    "name": "Firelight Technologies, FMOD",
    "answers": {
     "pass_on": {
      "value": "built-game-only",
      "text": "only compiled into the shipped game",
      "documents": [
       {
        "document": "FMOD licensing page",
        "url": "https://www.fmod.com/licensing",
        "value": "built-game-only",
        "quote": "A license gives the holder permission to distribute the FMOD Engine in a game."
       },
       {
        "document": "FMOD EULA",
        "url": "https://www.fmod.com/legal",
        "value": "built-game-only",
        "quote": "FMOD SDK files are not to be distributed with the exception of the FMOD Engine run-time libraries"
       }
      ]
     },
     "ai_input": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "FMOD licensing page",
        "url": "https://www.fmod.com/licensing",
        "value": "not-stated",
        "quote": ""
       },
       {
        "document": "FMOD EULA",
        "url": "https://www.fmod.com/legal",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "developer_owns": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "FMOD licensing page",
        "url": "https://www.fmod.com/licensing",
        "value": "not-stated",
        "quote": ""
       },
       {
        "document": "FMOD EULA",
        "url": "https://www.fmod.com/legal",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "clause": {
      "value": "stated",
      "text": "A license gives the holder permission to distribute the FMOD Engine in a game.",
      "documents": [
       {
        "document": "FMOD licensing page",
        "url": "https://www.fmod.com/licensing",
        "value": "stated",
        "quote": "A license gives the holder permission to distribute the FMOD Engine in a game."
       },
       {
        "document": "FMOD EULA",
        "url": "https://www.fmod.com/legal",
        "value": "stated",
        "quote": "FMOD SDK files are not to be distributed with the exception of the FMOD Engine run-time libraries"
       }
      ]
     }
    }
   },
   {
    "name": "Havok",
    "answers": {
     "pass_on": {
      "value": "not-allowed",
      "text": "not allowed without the vendor's permission",
      "documents": [
       {
        "document": "Havok terms of use",
        "url": "https://www.havok.com/terms-of-use/",
        "value": "not-allowed",
        "quote": "Any reproduction or redistribution of the Products not in accordance with the applicable License Agreement is expressly prohibited by law"
       }
      ]
     },
     "ai_input": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "Havok terms of use",
        "url": "https://www.havok.com/terms-of-use/",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "developer_owns": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "Havok terms of use",
        "url": "https://www.havok.com/terms-of-use/",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "clause": {
      "value": "stated",
      "text": "Any reproduction or redistribution of the Products not in accordance with the applicable…",
      "documents": [
       {
        "document": "Havok terms of use",
        "url": "https://www.havok.com/terms-of-use/",
        "value": "stated",
        "quote": "Any reproduction or redistribution of the Products not in accordance with the applicable License Agreement is expressly prohibited by law"
       }
      ]
     }
    }
   },
   {
    "name": "inkle, ink",
    "answers": {
     "pass_on": {
      "value": "open",
      "text": "allowed, with its open licence attached",
      "documents": [
       {
        "document": "ink MIT licence",
        "url": "https://github.com/inkle/ink/blob/master/LICENSE.txt",
        "value": "open",
        "quote": "to use, copy, modify, merge, publish, distribute, sublicense, and/or sell"
       }
      ]
     },
     "ai_input": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "ink MIT licence",
        "url": "https://github.com/inkle/ink/blob/master/LICENSE.txt",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "developer_owns": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "ink MIT licence",
        "url": "https://github.com/inkle/ink/blob/master/LICENSE.txt",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "clause": {
      "value": "stated",
      "text": "to use, copy, modify, merge, publish, distribute, sublicense, and/or sell",
      "documents": [
       {
        "document": "ink MIT licence",
        "url": "https://github.com/inkle/ink/blob/master/LICENSE.txt",
        "value": "stated",
        "quote": "to use, copy, modify, merge, publish, distribute, sublicense, and/or sell"
       }
      ]
     }
    }
   },
   {
    "name": "Mirror",
    "answers": {
     "pass_on": {
      "value": "open",
      "text": "allowed, with its open licence attached",
      "documents": [
       {
        "document": "Mirror MIT licence",
        "url": "https://github.com/MirrorNetworking/Mirror/blob/master/LICENSE",
        "value": "open",
        "quote": "Permission is hereby granted, free of charge, to any person obtaining a copy"
       }
      ]
     },
     "ai_input": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "Mirror MIT licence",
        "url": "https://github.com/MirrorNetworking/Mirror/blob/master/LICENSE",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "developer_owns": {
      "value": "not-stated",
      "text": "not stated",
      "documents": [
       {
        "document": "Mirror MIT licence",
        "url": "https://github.com/MirrorNetworking/Mirror/blob/master/LICENSE",
        "value": "not-stated",
        "quote": ""
       }
      ]
     },
     "clause": {
      "value": "stated",
      "text": "Permission is hereby granted, free of charge, to any person obtaining a copy",
      "documents": [
       {
        "document": "Mirror MIT licence",
        "url": "https://github.com/MirrorNetworking/Mirror/blob/master/LICENSE",
        "value": "stated",
        "quote": "Permission is hereby granted, free of charge, to any person obtaining a copy"
       }
      ]
     }
    }
   },
   {
    "name": "OGRE",
    "answers": {
     "pass_on": {
      "value": "open",
      "text": "allowed, with its open licence attached",
      "documents": [
       {
        "document": "OGRE licensing page",
        "url": "https://www.ogre3d.org/licensing",
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   "answer_text": "not stated",
   "status": "not-stated",
   "retrieved_at": "2026-10-28",
   "quote": "The licence document is silent here; it was read in full on 2026-10-28, 20,936 characters long.",
   "text_sha256": "da6b158a0af1a65f0209d3a8f47fe5879ee3185ef7faf71e44810d3fe2be6dff"
  },
  {
   "subject": "RPG Maker",
   "url": "https://www.rpgmakerweb.com/eula",
   "document": "RPG Maker EULA",
   "question": "clause",
   "answer": "stated",
   "answer_text": "Extraction of Company Programs or Company Assets from User Games and Distribution, etc.",
   "status": "stated",
   "retrieved_at": "2026-10-28",
   "quote": "Extraction of Company Programs or Company Assets from User Games and Distribution, etc.",
   "text_sha256": "da6b158a0af1a65f0209d3a8f47fe5879ee3185ef7faf71e44810d3fe2be6dff"
  },
  {
   "subject": "Unity Asset Store",
   "url": "https://unity.com/legal/as-terms",
   "document": "Asset Store Terms of Service and EULA",
   "question": "pass_on",
   "answer": "built-game-only",
   "answer_text": "only compiled into the shipped game",
   "status": "stated",
   "retrieved_at": "2026-10-27",
   "quote": "to reproduce, publicly display, publicly perform, transmit, and distribute the Asset as incorporated and embedded in that Licensed Product;",
   "text_sha256": "43397498c84bd9fa27bf8e8c6d5a154da1194232b0f3e338a9fe29d5669780c4"
  },
  {
   "subject": "Unity Asset Store",
   "url": "https://unity.com/legal/as-terms",
   "document": "Asset Store Terms of Service and EULA",
   "question": "ai_input",
   "answer": "consent-needed",
   "answer_text": "needs the vendor's or provider's consent",
   "status": "stated",
   "retrieved_at": "2026-10-27",
   "quote": "(g) use the Unity Asset Store or Assets for purposes such as training an artificial intelligence or machine learning model without the express consent from the Provider and/or Unity.",
   "text_sha256": "43397498c84bd9fa27bf8e8c6d5a154da1194232b0f3e338a9fe29d5669780c4"
  },
  {
   "subject": "Unity Asset Store",
   "url": "https://unity.com/legal/as-terms",
   "document": "Asset Store Terms of Service and EULA",
   "question": "developer_owns",
   "answer": "not-stated",
   "answer_text": "not stated",
   "status": "not-stated",
   "retrieved_at": "2026-10-27",
   "quote": "The licence document is silent here; it was read in full on 2026-10-27, 51,499 characters long.",
   "text_sha256": "43397498c84bd9fa27bf8e8c6d5a154da1194232b0f3e338a9fe29d5669780c4"
  },
  {
   "subject": "Unity Asset Store",
   "url": "https://unity.com/legal/as-terms",
   "document": "Asset Store Terms of Service and EULA",
   "question": "clause",
   "answer": "stated",
   "answer_text": "(g) use the Unity Asset Store or Assets for purposes such as training an artificial…",
   "status": "stated",
   "retrieved_at": "2026-10-27",
   "quote": "(g) use the Unity Asset Store or Assets for purposes such as training an artificial intelligence or machine learning model without the express consent from the Provider and/or Unity.",
   "text_sha256": "43397498c84bd9fa27bf8e8c6d5a154da1194232b0f3e338a9fe29d5669780c4"
  },
  {
   "subject": "Unity, Editor",
   "url": "https://unity.com/legal/editor-terms-of-service/software",
   "document": "Unity Editor Software Terms",
   "question": "pass_on",
   "answer": "built-game-only",
   "answer_text": "only compiled into the shipped game",
   "status": "stated",
   "retrieved_at": "2026-10-28",
   "quote": "you may distribute the Unity Runtime as an integrated part of your Projects, solely as embedded or incorporated into your Projects",
   "text_sha256": "78ff3ed1523d29221f0c6319b6605ed21cad58b58d73bcce55d5e20ff24a9124"
  },
  {
   "subject": "Unity, Editor",
   "url": "https://unity.com/legal/editor-terms-of-service/software",
   "document": "Unity Editor Software Terms",
   "question": "ai_input",
   "answer": "not-stated",
   "answer_text": "not stated",
   "status": "not-stated",
   "retrieved_at": "2026-10-28",
   "quote": "The licence document is silent here; it was read in full on 2026-10-28, 31,160 characters long.",
   "text_sha256": "78ff3ed1523d29221f0c6319b6605ed21cad58b58d73bcce55d5e20ff24a9124"
  },
  {
   "subject": "Unity, Editor",
   "url": "https://unity.com/legal/editor-terms-of-service/software",
   "document": "Unity Editor Software Terms",
   "question": "developer_owns",
   "answer": "not-stated",
   "answer_text": "not stated",
   "status": "not-stated",
   "retrieved_at": "2026-10-28",
   "quote": "The licence document is silent here; it was read in full on 2026-10-28, 31,160 characters long.",
   "text_sha256": "78ff3ed1523d29221f0c6319b6605ed21cad58b58d73bcce55d5e20ff24a9124"
  },
  {
   "subject": "Unity, Editor",
   "url": "https://unity.com/legal/editor-terms-of-service/software",
   "document": "Unity Editor Software Terms",
   "question": "clause",
   "answer": "stated",
   "answer_text": "you may distribute the Unity Runtime as an integrated part of your Projects, solely as…",
   "status": "stated",
   "retrieved_at": "2026-10-28",
   "quote": "you may distribute the Unity Runtime as an integrated part of your Projects, solely as embedded or incorporated into your Projects, and solely to third parties to whom you license or sell your Projects",
   "text_sha256": "78ff3ed1523d29221f0c6319b6605ed21cad58b58d73bcce55d5e20ff24a9124"
  },
  {
   "subject": "Unity, packages",
   "url": "https://unity.com/legal/licenses/unity-package-distribution-license",
   "document": "Unity Package Distribution License",
   "question": "pass_on",
   "answer": "built-game-only",
   "answer_text": "only compiled into the shipped game",
   "status": "stated",
   "retrieved_at": "2026-10-28",
   "quote": "Exercise of the distribution license granted under this License is limited to distribution of the Work as binaries integrated with your Project Content",
   "text_sha256": "16a5e058d5f5df27abec3a10c63dd95acee4fc9234821a3dabfd857fe8ba778c"
  },
  {
   "subject": "Unity, packages",
   "url": "https://unity.com/legal/licenses/unity-package-distribution-license",
   "document": "Unity Package Distribution License",
   "question": "ai_input",
   "answer": "not-stated",
   "answer_text": "not stated",
   "status": "not-stated",
   "retrieved_at": "2026-10-28",
   "quote": "The licence document is silent here; it was read in full on 2026-10-28, 7,974 characters long.",
   "text_sha256": "16a5e058d5f5df27abec3a10c63dd95acee4fc9234821a3dabfd857fe8ba778c"
  },
  {
   "subject": "Unity, packages",
   "url": "https://unity.com/legal/licenses/unity-package-distribution-license",
   "document": "Unity Package Distribution License",
   "question": "developer_owns",
   "answer": "not-stated",
   "answer_text": "not stated",
   "status": "not-stated",
   "retrieved_at": "2026-10-28",
   "quote": "The licence document is silent here; it was read in full on 2026-10-28, 7,974 characters long.",
   "text_sha256": "16a5e058d5f5df27abec3a10c63dd95acee4fc9234821a3dabfd857fe8ba778c"
  },
  {
   "subject": "Unity, packages",
   "url": "https://unity.com/legal/licenses/unity-package-distribution-license",
   "document": "Unity Package Distribution License",
   "question": "clause",
   "answer": "stated",
   "answer_text": "Exercise of the distribution license granted under this License is limited to…",
   "status": "stated",
   "retrieved_at": "2026-10-28",
   "quote": "Exercise of the distribution license granted under this License is limited to distribution of the Work as binaries integrated with your Project Content",
   "text_sha256": "16a5e058d5f5df27abec3a10c63dd95acee4fc9234821a3dabfd857fe8ba778c"
  },
  {
   "subject": "Valve, Steamworks SDK",
   "url": "https://partner.steamgames.com/documentation/sdk_access_agreement",
   "document": "Steamworks SDK Access Agreement",
   "question": "pass_on",
   "answer": "built-game-only",
   "answer_text": "only compiled into the shipped game",
   "status": "stated",
   "retrieved_at": "2026-10-28",
   "quote": "reproduce and distribute the part of the SDK provided inside the folder named redistributable_bin",
   "text_sha256": "336d941326f1b880ce48f9392d34a934543ae502191d0130ab1ac092a62a3e02"
  },
  {
   "subject": "Valve, Steamworks SDK",
   "url": "https://partner.steamgames.com/documentation/sdk_access_agreement",
   "document": "Steamworks SDK Access Agreement",
   "question": "ai_input",
   "answer": "not-stated",
   "answer_text": "not stated",
   "status": "not-stated",
   "retrieved_at": "2026-10-28",
   "quote": "The licence document is silent here; it was read in full on 2026-10-28, 8,804 characters long.",
   "text_sha256": "336d941326f1b880ce48f9392d34a934543ae502191d0130ab1ac092a62a3e02"
  },
  {
   "subject": "Valve, Steamworks SDK",
   "url": "https://partner.steamgames.com/documentation/sdk_access_agreement",
   "document": "Steamworks SDK Access Agreement",
   "question": "developer_owns",
   "answer": "not-stated",
   "answer_text": "not stated",
   "status": "not-stated",
   "retrieved_at": "2026-10-28",
   "quote": "The licence document is silent here; it was read in full on 2026-10-28, 8,804 characters long.",
   "text_sha256": "336d941326f1b880ce48f9392d34a934543ae502191d0130ab1ac092a62a3e02"
  },
  {
   "subject": "Valve, Steamworks SDK",
   "url": "https://partner.steamgames.com/documentation/sdk_access_agreement",
   "document": "Steamworks SDK Access Agreement",
   "question": "clause",
   "answer": "stated",
   "answer_text": "use and locally reproduce the SDK in source code form, solely to develop the Licensee…",
   "status": "stated",
   "retrieved_at": "2026-10-28",
   "quote": "use and locally reproduce the SDK in source code form, solely to develop the Licensee Software",
   "text_sha256": "336d941326f1b880ce48f9392d34a934543ae502191d0130ab1ac092a62a3e02"
  }
 ],
 "sources": [
  {
   "url": "https://www.unrealengine.com/en-US/eula/unreal",
   "label": "Unreal Engine EULA",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://www.unrealengine.com/en-US/eula/content",
   "label": "Unreal Engine content EULA",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://unity.com/legal/editor-terms-of-service/software",
   "label": "Unity Editor Software Terms",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://unity.com/legal/licenses/unity-package-distribution-license",
   "label": "Unity Package Distribution License",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://unity.com/legal/as-terms",
   "label": "Unity Asset Store Terms of Service and EULA",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://www.fab.com/eula",
   "label": "Fab EULA",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://www.cryengine.com/terms",
   "label": "CRYENGINE Terms of Service",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://github.com/o3de/o3de/blob/development/LICENSE.txt",
   "label": "O3DE licence (Apache 2.0)",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://defold.com/license/",
   "label": "Defold License",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://github.com/bevyengine/bevy/blob/main/LICENSE-MIT",
   "label": "Bevy licence (MIT)",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://www.ogre3d.org/licensing",
   "label": "OGRE licensing",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://www.rpgmakerweb.com/eula",
   "label": "RPG Maker EULA",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://www.fmod.com/licensing",
   "label": "FMOD licensing",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://www.fmod.com/legal",
   "label": "FMOD legal information",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://www.havok.com/terms-of-use/",
   "label": "Havok terms of use",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://www.radgametools.com/sales.htm",
   "label": "Bink licensing (RAD Game Tools)",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "not-terms",
   "why": "a sales page listing Bink and RAD products; it carries no licence terms"
  },
  {
   "url": "https://www.radgametools.com/bnkmain.htm",
   "label": "Bink Video (RAD Game Tools)",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "not-terms",
   "why": "a product page for Bink Video; it carries no licence terms"
  },
  {
   "url": "https://www.photonengine.com/terms",
   "label": "Photon terms (Exit Games)",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "not-terms",
   "why": "2,000 characters of Photon's terms index; the terms themselves were not in the read"
  },
  {
   "url": "https://esotericsoftware.com/spine-runtimes-license",
   "label": "Spine Runtimes License",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://esotericsoftware.com/spine-editor-license",
   "label": "Spine Editor License",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://www.live2d.com/en/sdk/license/",
   "label": "Live2D SDK Release License",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "not-terms",
   "why": "a page listing Live2D licence types; the licence text itself was not in the read"
  },
  {
   "url": "https://partner.steamgames.com/documentation/sdk_access_agreement",
   "label": "Steamworks SDK Access Agreement",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://github.com/inkle/ink/blob/master/LICENSE.txt",
   "label": "ink licence (MIT, inkle)",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  },
  {
   "url": "https://github.com/MirrorNetworking/Mirror/blob/master/LICENSE",
   "label": "Mirror networking licence (MIT)",
   "license": "cited for reporting; the publisher's own engines', middleware makers' and asset stores' own licences",
   "class": "primary-provider-own-site",
   "status": "read"
  }
 ],
 "methodology": "Each licence's own engines', middleware makers' and asset stores' own licences were read through estate-fetch and stored whole (sha256 on every row). For every licence document, four questions were answered from its own words: passing its code or content on with the source, using it to train AI, what the developer owns, the licence, in its words. Every stated answer carries the sentence it rests on, checked against the stored text; 'not stated' means the licence document read does not address the question. A licence with several licence documents reads 'varies' where they disagree. 19 licences, 20 licence documents.",
 "embed": "<figure style=\"margin:0;padding:16px;border:1px solid #d0d0d0;background:#ffffff\"><blockquote style=\"margin:0 0 8px;background:#ffffff\">7 of 19 engine, middleware and asset store licences we read let their code or content leave a studio only compiled into the shipped game, read 28 October 2026.</blockquote><figcaption style=\"background:#ffffff\"><a href=\"https://sellgamesourcecode.com/datasets/game-engine-code-pass-on-terms/\" style=\"background:#ffffff\">What a game's source tree lets a seller pass on, sellgamesourcecode.com</a></figcaption></figure>"
}
